rpcs3
rpcs3 copied to clipboard
[BCES00081] SPU TODO: Special branch patchpoint hit
While testing Skirmish mode in Killzone 2 using version 0.0.7-9021 I got the following message in the log:
U {SPU[0x2000005] Thread (LowPriorityCellSpursKernel0) [0x050c0]} SPU TODO: Special branch patchpoint hit. Please report to the developer (0x050c0).
The full log from that session is attached. So far I haven't been able to reproduce the issue but I'll keep trying to see if there are clear steps.
Thanks for reporting, it's not a bug, it's for collecting information.
Got a few of those in RDR as well
·U 0:01:11.355469 {SPU[0x2000000] Thread (PrimaryCellSpursKernel0) [0x04ec8]} SPU TODO: Special branch patchpoint hit.
Please report to the developer (0x04ec8).
·U 0:01:11.355838 {SPU[0x2000000] Thread (PrimaryCellSpursKernel0) [0x1a49c]} SPU TODO: Special branch patchpoint hit.
Please report to the developer (0x1a49c).
@Nekotekina Got a lot of those on Top Spin 4 [BLUS30427]. Even the log UI was still writing those messages after the game was closed. RPCS3.log.gz
Fist of the North Star: Ken’s Rage 2 [BLES01801] Game crash randomly (video and sound stop) and in few minutes the log is huge. Here is the log. https://mega.nz/#!UFlCEIBK!iuQJRfCqoK4hFOt2A6msxC96WseFeC5qGvwxPc4adHU
Uncharted 1: RPCS3.zip
Tony Hawk's Project 8 recently also gave me that message repeatedly without end even after closing the game window. It's overloading the CPU and crippling the good performance I was having days before. Will post log.
Was this ever implemented?