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Infinite axis utility system in UE Behavior Trees

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The memory management of utility nodes does not take into account the nested behavioral trees of "**RunBehaviorDynamic**" tasks within the **UBehaviorTreeComponent**. It only tries to access the RootTree memory, causing...

![Captura de ecrã 2024-08-27 225818](https://github.com/user-attachments/assets/c1f9a103-4508-4c9b-9feb-d72f2e48da80) ![Captura de ecrã 2024-08-27 230035](https://github.com/user-attachments/assets/8aa4fc7b-0e2c-4641-8617-af6d9d69c276) Even the SelfActor seem invalid somehow. I have the HealthComponent setup to test it