Prism-OS
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3D Rasterizer does not rotate camera properly
Describe the bug A clear and concise description of what the bug is. The camera in the 3D engine is not implemented correctly
To Reproduce Steps to reproduce the behavior: Attempt to rotate camera
Expected behavior A clear and concise description of what you expected to happen. The world should rotate accordingly
it's a problem with the matrix to euler conversion function
it's a problem with the matrix to euler conversion function
I have no idea what a euler is... Also if you don't mind I'd like some help on it