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3D Rasterizer does not rotate camera properly

Open terminal-cs opened this issue 3 years ago • 2 comments

Describe the bug A clear and concise description of what the bug is. The camera in the 3D engine is not implemented correctly

To Reproduce Steps to reproduce the behavior: Attempt to rotate camera

Expected behavior A clear and concise description of what you expected to happen. The world should rotate accordingly

terminal-cs avatar Aug 06 '22 08:08 terminal-cs

it's a problem with the matrix to euler conversion function

Samma2009 avatar Apr 21 '23 18:04 Samma2009

it's a problem with the matrix to euler conversion function

I have no idea what a euler is... Also if you don't mind I'd like some help on it

terminal-cs avatar Apr 21 '23 22:04 terminal-cs