ProbablePrime
ProbablePrime
Apologies for the delay in getting to this one, this has been the only VR Specific Bug I've needed to work on for awhile so I haven't had much urgency...
On a branch, i've added a setting to hide the "direct cursor" as its known. I also reviewed all the code and the position and scale should be updated within...
Beautiful thank you!
Tested my changes, Made it worse, but know why. We're now calculating the scale using the old position, then moving it to the new position. So its bigger for longer....
I've tidied everything up just now, and yep we're fixed. Thank you everyone, this is now coming soon. And yes it includes a setting to completely turn off the direct...
Locale strings here: https://github.com/Yellow-Dog-Man/Locale/pull/779 SO GLAD this is basically done now. :D
Working in this area as a part of #4511 so assigned this to me.
@Gawdl3y Can I transfer this one to you?
We (Yellow Dog Man Studios), have users experiencing crashes due to an underlying BC6H compression from this library, so I took a look into your issue as i thought it...
As an update here, it looks like in most cases, we can just discount m_Use_MultiThreading checks because the destruction of threads is forloop based so should work regardless of the...