ProGamerGov

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So, by adding the `-save_iter iter_value` command to the command you paste into the script, you can produce final outputs with different iteration values. Though you need to remove iteration...

I definitely think the tiling method is superior to [Neural-Enhance](https://github.com/alexjc/neural-enhance), and it's awesome to see research into this area that can be used to improve our neural artwork. There is...

@0000sir I lack a lot of experience with ImageMagick, so I am unsure of what is causing this issue.

@0000sir Looking into the issue farther, could you help me understand what the values for w_percent and h_percent are? I think I have figured out the issue and solution, but...

@0000sir So here is what I think the issue is. Looking at the 9 tiles which make up the above output image: The 3x3 shape and and how the tile...

@0000sir Also, I submitted pull request with my changes thus far: https://github.com/0000sir/larger-neural-style/pull/9 So that if you try to help solve this tile issue, our two branches will not be incompatible....

@0000sir So I tried the script with a square content image: ``` 1000x1000 997x1000 1000x1000 1000x997 1000x1000 1000x997 1000x1000 997x1000 1000x1000 ``` Changing the width to the original height value,...

Looking at the original tiles for the square content image: ``` 347x347 346x347 347x347 347x346 346x346 347x346 347x347 346x347 347x347 ``` The tile sizes before putting them through Neural-Style, for...

Ok, so using this code: https://github.com/ProGamerGov/larger-neural-style/blob/master/bigbrush.sh#L47-L56 I have fixed the aspect ratio pattern. I believe it is caused by an ImageMagick bug, and thus I had to manually correct every...

@0000sir I fixed the issue! https://github.com/ProGamerGov/larger-neural-style/commit/b40ee02467f7b4b7beae3e0133e3f5a61722bde5 Though it can probably be done a lot more neater. Part of the issue was that the script originally was using the original tile's...