bedrock-protocol
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you can’t see your skin if you log in without xbox in the relay
If you enter with an xbox (to be more precise, if the offline parameter is false), then everything is perfect, if without, you cannot see your skin, and also at the top of the list of players there is an element with your nickname that the server cannot change (its copy appears below). Other players see your skin
I looked into this problem and to my surprise I noticed that the packs responding to the player list and skins without xbox and with xbox are absolutely identical. Perhaps, if you enter without an xbox, in some of the packages of the start_game type, a parameter is reported that disables the display of the skin for the client, but it sounds like nonsense
Is this breaking anything?
Is this breaking anything?
it does not look aesthetically pleasing, besides, if you try to make a public relay for different users, the skin starts to be a noticeable problem. With xbox, the skin is visible, so I guess the error is due to a typo in one line / something like that
Ok, open to PRs. Would need some investigation into how offline mode skins work. It may be related to offline mode UUIDs, but I'm not sure.