godot-ios-deploy
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Plugin not work in 3.1.1 stable release
It shows an error and seems like the version detecting is not right.

Hey, sorry for the delayed response. I just merged the develop branch onto master which works with Godot 3.1.
Give master a try again and let me know if you need any assistance.
You can also download the release: https://github.com/PrestonKnopp/godot-ios-deploy/releases/tag/v0.1.0
I haven't worked on this in a while but I'm planning to after I finish up some work on another repo. There are still a lot of bugs, however, it is working.
Great, it loads but still throw some errors:

Don't worry I've exported to iOS and use that xcode project successfully. Looking forward to improvements on this plugin, could be really useful for new Godot developers.
The first error
... but active developer directory ... is a command line tools instance
can be fixed by running xcode-select --reset, unless you have set xcode path for a reason.
The second error does that for me, too, but then still deploys the app. I'll have to look into that.
Don't worry I've exported to iOS and use that xcode project successfully
Okay, cool. I am planning to work on this soon. Stay tuned. Also, any other issues or suggestions please feel free to open an issue at any time. Thanks!