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Move dependencies in scripts out of Resources folder

Open gen3vra opened this issue 6 years ago • 0 comments

There are a large number of sprites and resources being loaded at runtime by using Resources.Load. This slows down the game's performance and leads to messy and hard to understand code. Future sprites should not go into the Resources folder by default, as Unity automatically includes everything in the Resources folder in the exported build, regardless of whether it's used or not.

gen3vra avatar Jul 26 '19 21:07 gen3vra