Cubyz
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Eating
What distinguishes this from #965?
Eating would be the act of consuming the food, and then there's the hunger mechanic itself.
Food should be able to heal both energy and health
I disagree. You should not be able to heal back to full just by quickly eating some food. This makes you almost unkillable if you have the right type of food.
I mean very, very light healing.
Did ever eating a cake healed a cut you accidentally made with knife when cutting carrots? I never encountered such cake and I don't think we should have on in game. Why make mechanics that are not impactful? These only make balancing stuff harder, you get more moving parts to worry about. I am pretty sure we agreed that healing will be domain of trinkets or whatever you want to call them.
I just mean give food the ability to heal health. In practice, I'd want food to heal only very little. Most foods may not even heal you at all.
The reason for this? Early-game healing. If not food, then perhaps a bandage or something that heals you extremely slowly over time.
Just make healing trinket that is made out of wood and heals slower than higher tiers of trinkets.
Trinkets should be procedural right? There should be like trinket workbench with different types of trinkets to craft? That would make use of most important mechanic in Cubyz - procedural crafting.
What's the point of very, very light healing?
The reason for this? Early-game healing. If not food, then perhaps a bandage or something that heals you extremely slowly over time.
Just make a leaf accessory
What's the point of very, very light healing?
For those who are just starting out from Minecraft.
Cubyz is not Minecraft. You can't adjust game mechanics for every existing survival game. Also, strong feedback in the form of no healing will push players towards discovering intended mechanics sooner.
True.
My "two cents" on this: Healing is an essential game mechanic and having various ways to do that is not bad. But I'm not gonna lie; even light health regeneration buff from a full hunger bar/satisfaction sounds more thought-through (and actually realistic, Minecraft or not does not matter) than whatever else that has been suggested-but-was-not-talked-about-in-depth, it works well enough as a help for first time players too, wooden or leaf accessory sounds outlandish and is not the first thing a player would think of.