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Update the README with a better description of conrod

Open mitchmindtree opened this issue 5 years ago • 0 comments

For the most part I think the existing description is OK, however conrod has very much grown into more of an "immediate mode GUI toolkit", rather than an easy-to-use, out of the box experience. E.g. while it is not as easy to use out-of-the-box as azul or druid, conrod is unique in its ability to be driven by any event loop (e.g. winit, SDL, glfw, gtk) and support custom renderers allowing a wide range of backends (e.g. wgpu, rendy, vulkano, glium, old gfx, piston). It is perfectly possible to make a very high-level, easy-to-use, out-of-the-box experience on top of conrod (as demonstrated in the nannou ui examples), however the goal of doing so is out of scope for conrod itself.

mitchmindtree avatar Apr 20 '20 16:04 mitchmindtree