PiOverFour

Results 43 comments of PiOverFour

Hello @y-lohse, no worry, I’m not using Ink enough these days to be in a hurry :D * About the StoryState, I’ve forgotten a bit how this works, sorry. Do...

Oh! right, thanks. I won’t get back to this right away, but I’ll keep you posted. I _hope_ it is easy!

I worked a bit on this and I believe it can be done without changes to the `storyState`. However, for the PRNG to be used as intended, some potentially breaking...

I tested the code on the test case from the original post and it works fine. I just rewrote the commit messages to better describe what is happening. The only...

Oh no, actually the date is used to seed the generator, same as before. The storySeed (which was and is computed from the initial date) is still used in seeding...

Damn, you’re right, I missed this bit! Makes sense. But this: ``` typescript this.state.storySeed = seed.value; this.state.previousRandom = 0; ``` can be easily replaced by: ``` typescript this.state.previousRandom = seed.value;...

I implemented that and upon testing and re-reading the code, noticed I'd forgotten to modify the shuffle altogether. Now I understand better why the storySeed is used at each generation,...

The file related to opening an external player in Blender is located [here](https://developer.blender.org/diffusion/B/browse/master/release/scripts/startup/bl_operators/screen_play_rendered_anim.py$46). One thing that may need attention is packaging. I’ve only used the deb package, so I don’t...

> Hi, I'll look into creating the /usr/bin symlink with the DEB and RPM packages Thanks! > I'm a bit reluctant to also link the new DJV to the old...

Cool, the packaging worked as expected on Ubuntu, and I got a working djv binary in the path! Now I could send a patch to Blender to update the binary...