neural-blend-shapes
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question: given an arbitary pose mesh, what is the suggested way to convert it to t-pose mesh?
Is there a recommended way for converting an arbitrary posed mesh to a t-posed mesh?
Side Question - Also since you are able to calculate skinning weights of a mesh, why isn't it possible to do neural blend shapes on any arbitrary posed mesh?
Hi, as far as I know, this is still an open problem.
First is we are only able to calculate skinning weights for a T-posed mesh. Second is that neural blend shapes for now is only learnt to compensate deformation artifacts starting from T-pose: it requires different neural blend shapes for non T-pose.