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Crash on open after update to 2.40.x

Open StealthxDuck opened this issue 1 year ago • 6 comments
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Check version

  • [X] I'm running the latest version of Path of Building and I've verified this by checking the changelog

Check for duplicates

  • [X] I've checked for duplicate open and closed issues by using the search function of the issue tracker

Screenshots of crash/graphical issue, version and options menu

image

What are your system specifications and configuration?

Win 7 Radeon 5600XT Ryzen 5800x3d Adrenaline 22.6.1

How to reproduce the issue

When running the new (2.40+) installer, or on the restart after updating an older version, or immediately upon clicking "update" on the 2.39 portable. Messing with the SimpleGraphic.cfg does nothing, and there is no sync/OneDrive/language issues at play here like the previously solved issues.

Character build code

No response

StealthxDuck avatar Mar 27 '24 09:03 StealthxDuck

PoB's latest version is 2.41.1. I assume that's the installer you tried when you say 2.40+?

Otherwise you can find your crash dump file in %LocalAppData%/CrashDumps and send to to me on Discord @wires77. I can take a closer look given that data.

Wires77 avatar Mar 27 '24 12:03 Wires77

I am experiencing the same problem as has been reported. To note: I am running the applilcation through WINE on Debian 12 Linux distro. It has worked perfectly for me after every update until now. Trying to run the app though the command line returned these errors:

Executing SimpleGraphic/SimpleGraphic.cfg
Warning: config file not found
Executing SimpleGraphic/SimpleGraphicAuto.cfg
Warning: config file not found
Executing C:\users\mike\AppData\Roaming\Path of Building Community\Launch.cfg
Warning: config file not found

--- UI Init ---
Script: C:\users\mike\AppData\Roaming\Path of Building Community\Launch.lua
Script working directory: C:\users\mike\AppData\Roaming\Path of Building Community
Initialising Lua...
Running script...

--- Render Init ---
GL_MAX_TEXTURE_SIZE: 16384
Loading OpenGL extensions...
using GL_EXT_texture_compression_s3tc
using GL_EXT_debug_marker
02bc:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
02bc:err:d3dcompiler:D3DCompile2 Shader log:
02c0:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
02bc:err:d3dcompiler:D3DCompile2     C:\fakepath:52:35: E5000: syntax error, unexpected '(', expecting ';' or ','
02c0:err:d3dcompiler:D3DCompile2 Shader log:
02bc:err:d3dcompiler:D3DCompile2 
02c0:err:d3dcompiler:D3DCompile2     C:\fakepath:48:53: E5000: syntax error, unexpected '(', expecting ';' or ','
02c0:err:d3dcompiler:D3DCompile2 
02bc:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
02bc:err:d3dcompiler:D3DCompile2 Shader log:
02bc:err:d3dcompiler:D3DCompile2     C:\fakepath:52:35: E5000: syntax error, unexpected '(', expecting ';' or ','
02c0:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
02bc:err:d3dcompiler:D3DCompile2 
02c0:err:d3dcompiler:D3DCompile2 Shader log:
02c0:err:d3dcompiler:D3DCompile2     C:\fakepath:48:53: E5000: syntax error, unexpected '(', expecting ';' or ','
02c0:err:d3dcompiler:D3DCompile2 
02bc:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
02bc:err:d3dcompiler:D3DCompile2 Shader log:
02c0:err:d3dcompiler:D3DCompile2 Failed to compile shader, vkd3d result -4.
02bc:err:d3dcompiler:D3DCompile2     C:\fakepath:52:35: E5000: syntax error, unexpected '(', expecting ';' or ','
02c0:err:d3dcompiler:D3DCompile2 Shader log:
02bc:err:d3dcompiler:D3DCompile2 
02c0:err:d3dcompiler:D3DCompile2     C:\fakepath:48:53: E5000: syntax error, unexpected '(', expecting ';' or ','
02c0:err:d3dcompiler:D3DCompile2 

--- ERROR ---
Failed to link program:
C:\fakepath:52:35: E5000: syntax error, unexpected '(', expecting ';' or ','

My system information is as follows:

Operating System: Debian GNU/Linux 12 KDE Plasma Version: 5.27.5 KDE Frameworks Version: 5.103.0 Qt Version: 5.15.8 Kernel Version: 6.1.0-18-amd64 (64-bit) Graphics Platform: Wayland Processors: 16 × AMD Ryzen 7 1700 Eight-Core Processor Memory: 15.5 GiB of RAM Graphics Processor: AMD Radeon RX 6700 XT

SJersin avatar Mar 27 '24 17:03 SJersin

@SJersin Your issue looks more akin to this one: https://github.com/PathOfBuildingCommunity/PathOfBuilding/issues/7436

Wires77 avatar Mar 27 '24 20:03 Wires77

As OP is on Windows 7, in particular circumstances d3dcompiler_47.dll may not be present on the system unless something else has installed it or it has arrived via an optional update. It is possible to obtain from Microsoft for Windows 7 SP1 x64 as an update through http://go.microsoft.com/fwlink/?LinkId=848158 found via this knowledge base entry. A crash dump sent to us could be helpful in looking into this.

zao avatar Mar 27 '24 20:03 zao

@ryuukk replacing GLFW fixes the problem for me. Obviously I can not update PoB after it (or update and replace it again).

Xeverous avatar Mar 28 '24 07:03 Xeverous