Particle_G
Particle_G
Actually it behaves weird, as if the game read the wrong width and length data, the game scene is cropped. Launch portrait:  Launch landscape:  Sorry but I can’t...
> Android does expose some haptic feedback preset types, but I'm not sure they really have the exact same meanings as iOS, in which case I suppose iOS and Android...
And iOS13+ seems have even more options, I'll test them later
Add the second param to vibrate method with default value `default`, while on iOS `default` means the old fixed 500ms vibration, so it won't affect existing codes: ```c++ // src/modules/system/wrap_System.cpp...
Android actually has similar "light", "medium" and "heavy" [haptic feedbacks](https://source.android.com/docs/core/interaction/haptics/haptics-ux-foundation). Like `EFFECT_TICK`, `EFFECT_CLICK` and `EFFECT_HEAVY_CLICK` on Android 10+ , while android has much more customization options.
Another solution is continue using simgle `seconds` parameter, since Android can automatically switch between haptic vibration and normal long vibration depends on how long the vibration is (On my OnePlus...
+1 for CLion Please also bring C++ qwq
My friend [C29H25N3O5](https://github.com/C29H25N3O5/cute-logos) made one for CLion:  Can also be found on [VTuber Style Logos](https://vtuber-style-logos.vercel.app/)
> I'll test this out on some browsers and then remove `preventDefault` if there is no effect. This is still a problem now. We have a in-game console and need...
Really looking forward to this project. Any new developments currently?