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Positional issues multiple-mesh DFFs

Open swift502 opened this issue 6 years ago • 3 comments
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Hi,

While importing the map I noticed some of the smaller props are misplaced. Seems to be only ones with multiple LODs (multiple meshes)

image image

Turns out some of the barrier models have very strange positions. They should be at (0, 0, 0), but instead they're something else.

image

Here's the models in question. models.zip models.tar.gz

Any idea what this could be? Thanks.

swift502 avatar Jun 13 '19 17:06 swift502

Hey,

I'm not sure if the scripts are at fault here. It appears that they are defined to not be at 0,0,0 in the DFF file. Only the first dummy (Group01) is located at (0,0,0)

Thanks.

Parik27 avatar Jun 13 '19 18:06 Parik27

Wow, ok. I found more. The Rockstar signs and lots of lamp posts are underground and misplaced.

I did extract the models with IMG Tool, but I don't think that could've done this. This is really strange.

image

swift502 avatar Jun 13 '19 18:06 swift502

Yeah I tried it with a different dff importer and it looks the same. It's not an issue with the dff importer. But I have no idea what it could be. And it is kind of a big deal with the map importer.

swift502 avatar Jun 13 '19 19:06 swift502