Pieter-Jan Briers

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> Also, soft_max_players should show up when listing cvars even for people who can't edit it so it's more clear there are two. This is a problem with all `SERVERONLY`...

Also this isn't related to the launcher so i'll move it to engine.

`UIBox2[i]` and `Box2[i]` should always be separate here since the coordinate systems, by design, work differently. (the UI system uses top left as origin with Y+ going down, world coordinates...

This kind of behavior makes me embarrassed to have an open source project relying 100% on .NET. You have extremely good technology here Microsoft, stop wasting it with these backwards...

Just saying, but europa lights still looks pretty bad because of the lack of proper blurring/shading techniques available if you're using BYOND. Both SS14's and UnityStation's lighting look miles ahead...

> which is not tilebased No, it is, we're just able to control the 4 corners of the tile. My implementation still looks pretty bad and produces clear zig zag...

The server makes sense when you're working with the lock step architecture of griefly. And that's like saying committing suicide is a good choice when you're going to be tortured...

All my points are covered in my Reddit post and the comments I posted in response to others down below. * Lock step doesn't work in SS13. Period. * Your...

@shelltitan necessary evil. @kremius > So, not looking good. What if I told you their entire, and I mean entire networking system is a mess. Even BYOND is better than...

> But there are actually examples of games where it actually works (it kind of already contradicts with the first point because my definition of "full shit" is kind of...