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Ridge Racer V (SLUS-20002) Weird glitching car texture

Open ghost opened this issue 5 years ago • 26 comments

PCSX2 version: PCSX2 v1.6.0

PCSX2 options: Preset Used: Balanced Preset

GSdx Settings:

Renderer: Direct3D 11 (Hardware) Interlacing: Automatic Texture Filtering: Bilinear (PS2) Internal Resolution: Native (PS2) Anisotropic Filtering: Off (Default) Mipmapping: Basic (Fast) CRC Hack Level: Full (Direct3D) DATE Accuracy: Fast (Default) Blending AccuracyL None (Fastest)

Plugins used: GS: GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0 [GSdx32-AVX2] PAD: LilyPad (20200506140834) 0.12.1 [LilyPad] SPU2: SPU2-X 20200506140834 2.0.0 [Spu2-X] CDVD: cdvdGigaherz 20200506140834 0.11.0 [cdvdGigaherz] USB: USBnull Driver 20200506140834 0.7.0 [USBnull] FW: FWnull Driver 20200506140834 0.70 [FWnull] DEV9: DEV9null Driver 20200506140834 0.5.0 [DEV9null]

Description of the issue: sebthby ggggg fsjsjf fdhhfdshfda

How to reproduce the issue: Apply any "Hardware" Renderer, Open game, Start Race, Notice opponent cars and your car

PC specifications: CPU: Intel Core i7-6700 GPU: NViDiA Quadro K620 SSD: Samsung SSD 860 EVO 500GB HDD: WDC WD5000LPVX-75V0TT0 RAM: Crucial Ballistix Sport LT DDR4 2400 C16 4x8GB MDB: Dell Optiplex 7040

ghost avatar Aug 28 '20 23:08 ghost

I'll have to spend more time on this to understand why they did this but gist is this:

  1. transfer decal texture into memory
  2. write over the texture with 32 bit format and buffer width of 1
  3. read back texture in 8 bit format with buffer width of 8

Basically, it's a disaster for the texture cache.

tadanokojin avatar Aug 29 '20 12:08 tadanokojin

I wonder why people knew already about this glitch but no one cared about opening an issue about this glitch except me.... Why???

ghost avatar Aug 29 '20 13:08 ghost

Also I experienced a weird taillight glitch... Seems to be when the taillight is on, there are 2 red stripes which is quite weird...

ghost avatar Aug 31 '20 23:08 ghost

I think the taillight thing should be sorted now.

tadanokojin avatar Sep 14 '20 17:09 tadanokojin

Yep the tail lights have been fixed on master

refractionpcsx2 avatar Sep 14 '20 17:09 refractionpcsx2

Is there any pull request that has this fixed??

ghost avatar Jan 30 '21 13:01 ghost

no, you have to use SW mode for now.

tadanokojin avatar Jan 30 '21 13:01 tadanokojin

Is this still being worked on?

mtoensing avatar Sep 16 '21 15:09 mtoensing

Texture cache issues aren't actively being worked on as far as I know.

F0bes avatar Sep 16 '21 15:09 F0bes

I wonder if this can be fixed via texture replacing... Has anyone tried that?

ghost avatar Feb 26 '22 10:02 ghost

@Back2Life888 won't fix the textures.

mtoensing avatar Feb 26 '22 11:02 mtoensing

You tried it?

ghost avatar Feb 26 '22 11:02 ghost

The problem is looking up the textures, I'm not sure replacement will work properly, it might just corrupt in new interesting ways. You're free to to try it, but I have doubts.

refractionpcsx2 avatar Feb 26 '22 14:02 refractionpcsx2

I really hope this gets fixed. I don't like using corrupted textures in HW mode but if I use SW mode I can't see shit because things that are like 2 feet in front of me are made up of a single pixel.

mrwallace888 avatar Apr 05 '22 05:04 mrwallace888

I really hope this gets fixed. I don't like using corrupted textures in HW mode but if I use SW mode I can't see shit because things that are like 2 feet in front of me are made up of a single pixel.

You know that these "I really hope it gets fixed" types of comments is not allowed?

ghost avatar Apr 06 '22 11:04 ghost

Please don't post that video here, thanks.

We know what the issue is with the textures, it's something we're working on.

refractionpcsx2 avatar Oct 24 '22 13:10 refractionpcsx2

Just adding more information to this weird bug, more is always better when it comes to fixing bugs

Thus, it's interesting to see the bug on Xbox and catched on video.

BenoitAdam94 avatar Oct 24 '22 13:10 BenoitAdam94

the xbox code is basically ours unmodified with stolen code on top to make it run on an xbox.

refractionpcsx2 avatar Oct 24 '22 13:10 refractionpcsx2

If they fixed it, maybe they should contribute it back, instead of hoarding it for attention and money. After all, they wouldn't exist in the first place if it wasn't for PCSX2, and myself foolishly doing the stupid port in the first place.

stenzek avatar Oct 24 '22 13:10 stenzek

I doubt they are competent enough for fixing issues.

RedDevilus avatar Oct 24 '22 13:10 RedDevilus

I thought PCSX2 is open-source and everyone can port this code to other devices? What is meant by "stolen"? And the problem here with Ridge Racer V and the car textures still exists in PCSX2-v1.7.344 So this has nothing to do with the xbox version that has the same problem.

@stenzek Thank you very much for the port for the Xbox! =) You made many people happy.

mtoensing avatar Oct 24 '22 14:10 mtoensing

The code that was taken wasn't in PCSX2 yet, and they took that without Stens consent and started distributing it on the xbox store etc, and this emulator he did the video on has stripped all the copyrights out of the code and any mention of pcsx2, all of which violates the open source license.

Open source doesn't mean you can just take the code and not respect it or the authors.

refractionpcsx2 avatar Oct 24 '22 14:10 refractionpcsx2

Okay, I wasn't aware of that @refractionpcsx2 ! Thanks for the clarification!

mtoensing avatar Oct 24 '22 14:10 mtoensing

If they fixed it, maybe they should contribute it back, instead of hoarding it for attention and money. After all, they wouldn't exist in the first place if it wasn't for PCSX2, and myself foolishly doing the stupid port in the first place.

No one is hoarding for attention and money. It has, and will always be free. You guys burned bridges by acting so childishly. It could have been PCSX2 or AetherSX2 featured on the MVG video, that will always be on your end.

It's hard to give respect to authors when none of you are respectful to anyone.

ghost avatar Oct 24 '22 18:10 ghost

We burned bridges? The code was taken from us before it was ready, without asking, then pushed out on to xbox stores (which also violates their TOS), which apart from making us look shit because the code is unfinished and buggy, it also shows how impatient people will be in order to get the what they want and release something on the platform, it's exceptionally entitled and selfish.

Then on top of that they REMOVED all the GPL copyrights we put in there, and therefore violating the GPL license, and they've given nothing back, no improvements, nothing, but I do believe they've bothered us to fix UWP stuff for them, great lot huh? And to top things off, we now have members of their community harassing us, because we weren't happy about it.

So please, get off your high horse about how they are the good guys.

refractionpcsx2 avatar Oct 24 '22 18:10 refractionpcsx2

I've added the SW CLUT rendering to the gamedb for this, so it should work (at least for now), it's possibly a misdetection, so don't get too excited, it may break in the future, but you can enjoy it for now as of 1.7.3500

image

refractionpcsx2 avatar Oct 31 '22 00:10 refractionpcsx2