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[BUG]: Splinter Cell: Pandora Tomorrow - Enemies reacting to audio they shouldn't

Open Ceromine opened this issue 1 year ago • 1 comments

Describe the Bug

In the Indonesia mission (the one where you tail Sadono, after Jerusalem), towards the end, you enter a shooting range with two guards. If you enter from above, you land on a pipe. From here, in my playthrough, almost all actions taken result in the guards hearing it. The only actions that don't result in audible sound I found are: entering the crawl position and aiming from the crawl position.

To my knowledge, this only happened on that one segment. However, it's possible that I simply missed previous instances.

Reproduction Steps

I did nothing out of the unusual aside from using save states to load and reload quite a few times throughout the mission. I entered the range from above, through the trapdoor, automatically dropping onto the pipe.

Expected Behavior

The guards shouldn't be able hear the sound from: crawling on the pipe, switching positions on the pipe or opening the equipment menu.

PCSX2 Revision

v2.1.123

Operating System

Windows 10 (64bit)

If Linux - Specify Distro

No response

CPU

i7 10700k

GPU

RTX 3060

GS Settings

No response

Emulation Settings

Anti-Blur Software Rendering 4 threads Mipmapping FXAA

GS Window Screenshots

No response

Logs & Dumps

No response

Ceromine avatar Sep 04 '24 14:09 Ceromine

If I had to speculate, it's probably something to do with fpu. Do you have a savestate?

ghost avatar Sep 05 '24 23:09 ghost

If I had to speculate, it's probably something to do with fpu. Do you have a savestate?

Not on hand but I could try and reproduce it, might have to replay the game though.

Ceromine avatar Sep 11 '24 22:09 Ceromine

Can this be rechecked on latest nightly?

Mrlinkwii avatar Jan 27 '25 00:01 Mrlinkwii