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[BUG]: Splinter Cell: Pandora Tomorrow - Enemies reacting to audio they shouldn't
Describe the Bug
In the Indonesia mission (the one where you tail Sadono, after Jerusalem), towards the end, you enter a shooting range with two guards. If you enter from above, you land on a pipe. From here, in my playthrough, almost all actions taken result in the guards hearing it. The only actions that don't result in audible sound I found are: entering the crawl position and aiming from the crawl position.
To my knowledge, this only happened on that one segment. However, it's possible that I simply missed previous instances.
Reproduction Steps
I did nothing out of the unusual aside from using save states to load and reload quite a few times throughout the mission. I entered the range from above, through the trapdoor, automatically dropping onto the pipe.
Expected Behavior
The guards shouldn't be able hear the sound from: crawling on the pipe, switching positions on the pipe or opening the equipment menu.
PCSX2 Revision
v2.1.123
Operating System
Windows 10 (64bit)
If Linux - Specify Distro
No response
CPU
i7 10700k
GPU
RTX 3060
GS Settings
No response
Emulation Settings
Anti-Blur Software Rendering 4 threads Mipmapping FXAA
GS Window Screenshots
No response
Logs & Dumps
No response
If I had to speculate, it's probably something to do with fpu. Do you have a savestate?
If I had to speculate, it's probably something to do with fpu. Do you have a savestate?
Not on hand but I could try and reproduce it, might have to replay the game though.
Can this be rechecked on latest nightly?