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silent hill 3 PAL 60Hz, issue with opening cutscene

Open hcgamer opened this issue 11 years ago • 7 comments

  1. Did the game ever work correctly as fa as I know, no

  2. What steps will reproduce the problem? important step is to select 60Hz after launching game, the issue only happens in 60Hz mode, then wait for the intro cutscene to play, with the guitar music

  3. What exactly happens when you experience this issue (listing any console errors or screen output you receive)? in hardware more, you have a black screen during intro in software more, you have blinking screen during intro

  4. What version of PCSX2 are you using? On what operating system? Plugins? Windows 7 x64 PCSX2 1.2.1 GDSx

  5. Please provide any additional information below tested on a fresh install, all settings to default tested with all speed hacks deactivated, no effect my gfx card is Sapphire HD7870 with catalyst drivers v14.4 the intro plays fine however if you select 50Hz after launching game

hcgamer avatar Jul 12 '14 11:07 hcgamer

Will check this in a bit.

ramapcsx2 avatar Aug 01 '14 15:08 ramapcsx2

Okay, in GSdx hardware this is an obvious bug but in software the behavior could be mostly right. In software if you switch between different deinterlace modes, some of them correct the issue. This is hard to get right in any implementation because the GS really expects an analog TV (that doesn't need any buffered deinterlace).

ramapcsx2 avatar Aug 03 '14 18:08 ramapcsx2

Issue is memory wrapping of the GS. It must be fine on the SW renderer (with a recent build). Of course on the HW renderer it is more complex to handle.

gregory38 avatar Mar 10 '17 19:03 gregory38

Yes, Software mode is fine at 50 and 60 Hz. Hardware mode can be fixed for 50 Hz with Unscale Point&Line hack, Hardware mode is still a black screen at 60 Hz.

FlatOutPS2 avatar Mar 10 '17 19:03 FlatOutPS2

Does this still happen on latest nightly?

JordanTheToaster avatar Jan 07 '23 17:01 JordanTheToaster

Still an issue and probably will be for a good while. The game wraps around the end of GS memory, something that the TC isn't really equipped for.

The game currently has the SW FMV switch to compensate for the moment.

refractionpcsx2 avatar Jan 29 '23 12:01 refractionpcsx2

As of pcsx2 2.1.83 opening video at 60 HZ in hardware mode has flashes of video visible with default settings. With no deinterlacing it is fully visible but it's flickering. In both cases the emulator keeps losing and acquiring the resolution.

ATTENTION!!! EXTREME FLICKERING

https://github.com/user-attachments/assets/52529ea5-3eeb-49f9-92e7-92a37251b789

Look at OSD resolution info. This video is recorded with the No deinterlacing option enabled.

bigol83 avatar Aug 11 '24 09:08 bigol83