Results 718 comments of OvermindDL1

As a point of data, the game seems to work perfectly well here except it has no audio (literally there is not even an audio source popping up in Pulseaudio...

Ran into this bug as well, and yes it is a bug, because when `get_index`'ing into the maps, even though they tested as equal, they returned different values, thus they...

std's `HashMap`'s don't have an indexed access, and iterators by it are defined as undetermined order, thus their only public direct access API is by key, so matching on that...

> This is mostly a dump of thoughts so pick it apart... A common pattern in my 'simple' Applications/Components that are re-useable is a bit different from the above as...

Such a usage of the above proposal would look like this (altered from the readme, using `def_handle` here for the function name, or whatever is come up with, I'm not...

Some random other notes and thoughts. 1. How to set a minimum and maximum of the pool strategy? 2. Hungry should probably also accept a reducer callback function (anon or...

Also need a way to define the return information to gen_server from the init callback, like what if you want to hibernate immediately, or ignore, or stop, or continue, or...

@pragdave I saw that get added, it didn't exist when I originally started writing up my comment. :-) I'm not a fan of the whole `callback` body style however, it...

> where the server is a separate module from the api. I touched on that above as well, the separation is a bit painful in a couple of ways but...

Also interested in usermode SCTP. Where is the afore-mentioned discussion taking place?