OshidaBCF
OshidaBCF
it's also possible that the gauges fire instantly when being chunk loaded, so the cooldown "work" but not for the very first trigger, which cause it to fire before the...
> i asked o3 to fix and it found this > > o3 changed `getSummaryOfNetwork(network, false);` to `getSummaryOfNetwork(network, true);` > > and it seems to have fixed the issue "who"...
i was curious so i checked what "getSummaryOfNetwork" does, and the false/true seems to change reading every 20 ticks (which could me the "set time" mentioned by iamkoen) to reading...
relying on an AI isn't the best idea but i am surprised it even found something to change and a change that doesn't seem stupid
The issue has been added the 6.0.7 Milestone 3 month ago, i guess with summer holiday most devs took some break and only recently came back so let's just hope...