SuperFamiconv
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SNES color conversion
why is it taking a color and dividing each component by 8 and flooring instead of multiplying each component by 31/255 and then rounding?
I just went to the same conclusion last night while trying to figure out why the colors on my converted image was so far from orginal. After reading the source code, I went to the same conclusion. I will try to make a patch for this.