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can't use it at big image

Open gizaha opened this issue 5 years ago • 13 comments
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I want to transform a 256x448 png to tiles, map and palette. I can't because it gives me tileset exceeds maximum size 1792 of 1024 maximum.

I cannot split it in two, because i want to keep the same palette (image is quantized with 7 subpalettes) and i must use the "no-discard" option.

Can we raise the tile limit?

gizaha avatar Sep 19 '20 19:09 gizaha

Using superfamicom tileswith the -T(--max-tiles) option you should be able to generate as many tiles as you want. Using easy/shorthand mode, which generates palette, tiles and map data in one go, there are limits imposed. For any niche case or when you simply want more control you should use the palette/tile/map modes.

Optiroc avatar Sep 19 '20 20:09 Optiroc

You're right. But I try at a 256 color indexed picture with "superfamiconv palette" and it gives me "tile with too many unique colors" errors.

On Sat, Sep 19, 2020 at 11:46 PM David Lindecrantz [email protected] wrote:

Using superfamicom tileswith the -T(--max-tiles) option you should be able to generate as many tiles as you want. Using easy/shorthand mode, which generates palette, tiles and map data in one go, there are limits imposed. For any niche case or when you simply want more control you should use the palette/tile/map modes.

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gizaha avatar Sep 19 '20 22:09 gizaha

Try superfamiconv palette --palettes 1 --colors 256, followed by the input/output paths.

Optiroc avatar Sep 19 '20 22:09 Optiroc

Thanks a lot it worked. That options was not written in the superfamiconv.md (help text file).

On Sun, Sep 20, 2020 at 1:13 AM David Lindecrantz [email protected] wrote:

Try superfamiconv palette --palettes 1 --colors 256, followed by the input/output paths.

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gizaha avatar Sep 19 '20 22:09 gizaha

Also i found one more problem. At shorthand mode, I create palette, create tiles and at the final phase of creating map it gives me "mapped tile exceeds allowed map..." so i put --map-height option. Then i again have this error, together with "no matching tile for position 0,448...".

I enclosed image to check yourself.

On Sun, Sep 20, 2020 at 1:16 AM George Zachariadis [email protected] wrote:

Thanks a lot it worked. That options was not written in the superfamiconv.md (help text file).

On Sun, Sep 20, 2020 at 1:13 AM David Lindecrantz < [email protected]> wrote:

Try superfamiconv palette --palettes 1 --colors 256, followed by the input/output paths.

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gizaha avatar Sep 19 '20 22:09 gizaha

Thanks for the report. I’ll test this later today or tomorrow!

Optiroc avatar Sep 20 '20 13:09 Optiroc

Thanks for your responsibility and professionalism.

On Sun, Sep 20, 2020 at 4:49 PM David Lindecrantz [email protected] wrote:

Thanks for the report. I’ll test this later today or tomorrow!

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gizaha avatar Sep 20 '20 13:09 gizaha

Hello again. I couldn't find any enclosed image here. Please try attaching it to the thread again, and also quote the exact arguments given, and I'll get back to you!

Optiroc avatar Sep 22 '20 08:09 Optiroc

I enclosed them in mail, guessing that they will be uploaded here also. I have problem in the map shorthand phase. One picture is 8bpp and second is 4bpp.

256x448 8bpp 256x448 4bpp 105 colors (quantized, 7subpalettes)

gizaha avatar Sep 22 '20 16:09 gizaha

Any update?

On Tue, Sep 22, 2020 at 11:10 AM David Lindecrantz [email protected] wrote:

Hello again. I couldn't find any enclosed image here. Please try attaching it to the thread again, and also quote the exact arguments given, and I'll get back to you!

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gizaha avatar Sep 30 '20 16:09 gizaha

Hello there. Do you find anything? Arguements are superfamiconv palette -v -i infile.png -d palette.clr --color-zero 000000 superfamiconv tiles -v -i infile.png -p palette.clr -d vram.pic -D -T 1792 -B 4 superfamiconv map -v -i infile.png -p palette.clr -t vram.pic -d map.map

gizaha avatar Oct 23 '20 18:10 gizaha

I will get around to a batch of SuperFamiconv issues soon enough now :)

Optiroc avatar Feb 15 '21 20:02 Optiroc

Percect I appreciate. I wait for it, in order to put the rest "stage fatalities" in Killer Instinct.

On Mon, Feb 15, 2021 at 10:58 PM David Lindecrantz [email protected] wrote:

I will get around to a batch of SuperFamiconv issues soon enough now :)

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gizaha avatar Feb 16 '21 01:02 gizaha