VR support
Hell, why not?
Some day...
To be fair, the games work pretty well with VorpX. If you're really interested in using VR with S.T.A.L.K.E.R. - try that first. IIRC, it doesn't work with SHOC (worked fine with COP) due to how the module is hooked.
I consider we should go with OpenXR and can skip SteamVR (OpenVR API).
Useful links
Documentation:
https://www.khronos.org/openxr/ https://www.khronos.org/files/openxr-10-reference-guide.pdf
Samples:
https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/main/src/tests/hello_xr/openxr_program.cpp https://gitlab.freedesktop.org/monado/demos/xrgears/-/tree/master/src
Tutorial:
https://amini-allight.org/post/openxr-tutorial-part-0
If VR support is still planned, do you guys plan to do it stereoscopic view + head tracking only, or involving some tactibility by using the spatial controllers of VR and touching interactions?