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VR support

Open peterclemenko opened this issue 9 years ago • 4 comments

Hell, why not?

peterclemenko avatar Apr 04 '16 09:04 peterclemenko

Some day...

CrossVR avatar Apr 04 '16 10:04 CrossVR

To be fair, the games work pretty well with VorpX. If you're really interested in using VR with S.T.A.L.K.E.R. - try that first. IIRC, it doesn't work with SHOC (worked fine with COP) due to how the module is hooked.

MrCK1 avatar Dec 06 '17 20:12 MrCK1

I consider we should go with OpenXR and can skip SteamVR (OpenVR API).

Useful links

Documentation:

https://www.khronos.org/openxr/ https://www.khronos.org/files/openxr-10-reference-guide.pdf

Samples:

https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/main/src/tests/hello_xr/openxr_program.cpp https://gitlab.freedesktop.org/monado/demos/xrgears/-/tree/master/src

Tutorial:

https://amini-allight.org/post/openxr-tutorial-part-0

Xottab-DUTY avatar Aug 23 '23 14:08 Xottab-DUTY

If VR support is still planned, do you guys plan to do it stereoscopic view + head tracking only, or involving some tactibility by using the spatial controllers of VR and touching interactions?

Patola avatar Oct 09 '25 15:10 Patola