OpenSAGE.BlenderPlugin
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Support multiple diffuse textures
At the moment the plugin does not support multiple diffuse textures defined in materials. (e.g. Texture_0 and Texture_1 defined in FxShader/ShaderMaterial). This is due to the fact, that the currently supported shader node setup for import and export via python looks sth like that:
See https://docs.blender.org/manual/fr/dev/addons/import_export/io_node_shaders_info.html for more information.
In w3x there might also be additional uv coordinates for the second texture.