OpenSAGE.BlenderPlugin
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A Westwood 3D Blender plugin. Imports & exports the W3D/W3X format to/from Blender.
First of all, thank you for someone caring about this old game engine. However, I have a problem. The textures are constantly renamed when exporting. This doesn't matter for Blender....
Importing and exporting avsentry.w3d with plugin will break its muzzle flash hidden/visibility status. This is how it will look when firing for the first time after an import and export...
Feature suggestion: Add automatic export mode. Currently W3D export needs to be accompanied by H, A, M or a combination thereof. It would be nice if there was an "Auto"...
Command and Conquer models with multiple materials per mesh object now could be imported correctly
In Blender after Import:  In game after Export: 
Got most of the stuff for import working so far. Export still needs some work. Encountered some issues with missing functionality in the blender python api in order to complete...
This is a very small issue. While Feliwir was explaining to me his attempt to add alpha it seemed like he missed the Blend Mode setting which I have circled...
At the moment the plugin does not support multiple diffuse textures defined in materials. (e.g. Texture_0 and Texture_1 defined in FxShader/ShaderMaterial). This is due to the fact, that the currently...
https://github.com/OpenSAGE/OpenSAGE.BlenderPlugin/blob/1c3bf3516d85bcd7b78245d103b2f73c97581088/io_mesh_w3d/common/utils/mesh_import.py#L26