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Kick attacks bypass AC checks
Meaning a level one player (not poly'd) could theoretically kill any monster with the right resources, no matter how good that monsters AC is.
Test I did to confirm - rolled a Tourist in wizmode, wished for a set of dragon scale mail (type is irrelevant) and made the enchantment ridiculously high (in this case +70). Dropped the DSM, generated a sergeant, and let them pickup and equip the +70 DSM, giving them an effective AC of -72 (confirmed via wand of probing). Was able to kill the sergeant via kicking only - every single kick landed a hit.
I understand that a kick attack from a non-poly'd player doesn't do very much damage, but this behavior can't be intentional can it?
Also known as "kicking a ghost to death" because they're hard to hit normally, but you can off them by kicking and whittling their HP down with each kick.
I'm surprised that you haven't heard of this before K2
I don't think this is a problem and will be sad to see it go other than this really niche use (kicking early game ghosts) kicking is completely pointless
It's an old mechanic, but not consistent with AC checking attacks from monsters that kick, like u.
Kicking boots should always hit though; otherwise that niche +5 damage feature no longer seems so good.
Has any variant changed this?
Has any variant changed this?
I don't believe so. I know none of the 3.6/3.7 based variants have changed this. I also had a look at Slash'EM, dNetHack, and GruntHack - there isn't any significant changes to kick_monster() in any of those.