GeoSharp
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An offline Geocoding library for C#
GeoSharp
An offline Geocoding library for .Net coded in C#. Based on the awesome Java lib by AReallyGoodName: https://github.com/AReallyGoodName/OfflineReverseGeocode You may also be interested in https://github.com/RobThree/NGeoNames (also under MIT).
Requirements
- This library is built for .Net 4, however it should work fine with 3.5 and Mono.
- The data that is fed in needs to be in the
geonameformat as described here. - Here you'll find various sets of formatted data to use for the reverse geocoding.
Performance
The look ups are very fast, O(logn), however building the initial KD-Tree is not so fast, O(kn * logn),
so pre-selecting your datasets and filtering out places or areas that are not of interest (like water bodies) can be used to improve load speed and reduce
memory usage.
Filtering of data can be done offline using the GeoDBOptimize class to create tailored geoname tables.
Usage
Load a database from a file
GeoSharp.ReverseGeoCode geocode = new GeoSharp.ReverseGeoCode(@"C:\allCountries.txt", true);
Console.WriteLine(geocode.NearestPlaceName(40.730885, -73.997383));
Load a database from a Stream
using (MemoryStream ms = new MemoryStream(MemoryDB))
{
GeoSharp.ReverseGeoCode geocode = new GeoSharp.ReverseGeoCode(ms, true);
Console.WriteLine(geocode.NearestPlaceName(40.730885, -73.997383));
}
License
Licensed under The MIT License.