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Adapting a homebrew RPG into a story sim

Open DivFord opened this issue 4 years ago • 0 comments

Several years ago, I made an RPG/Coop board game which I think could be adapted such that the log of actions by simulated characters is narratively interesting.

Currently, my plan is to use C Sharp and JSON to make the sim, and Tracery to render the logged actions into something more pleasing to read.

One thing I'm keen to try is introducing a third-person limited perspective, rather than the third-person omniscient generally applied to sim output. So, for any given scene, a perspective character would be picked, and any events they didn't personally witness or understand would be omitted from the rendered output.

This is my first attempt at NaNoGenMo, so we'll see how this goes.

DivFord avatar Nov 01 '21 02:11 DivFord