rtx-remix
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[Runtime Bug]: Mass Effect 2 crashes on start
Describe the bug
A runtime error (as in, the game own one) pops up and the process quits. This is very similar to #468.. Which is also why I'm opening the bug despite the fact that it's a 2010 game with even fewer things that aren't shader-based. IMHO there must be another (probably very petty) bridge bug.
How do you reproduce the bug?
Just start the game.
What is the expected behavior?
Reach the menu
Version
Current master of everything
Logs
d3d9.log NvRemixBridge.log ME2_d3d9.log
Crash dumps
REMIX-3327 for tracking
Hi @mirh - we think this may be fixed for you on the latest runtime release. Will you please check the 0.6 release build and see if you're able to reach the game's main menu and open the Remix menu? Thanks!
Hey @mirh - checking in again to see if you can try ME2 on a 0.6 build. We think the crash should be addressed, so please do let us know if you still have any issues. Thank you!
It's a bit glitchy once in-game, but it works now. Thanks!