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Moving capturer

Open ShrutheeshIR opened this issue 5 years ago • 3 comments
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Is it possible to move the capturer (intel realsense) around an object, automatically while capturing frames? Additionally, is there an option to get a noisy depth data. An intel RealSense depth image is usually very noisy with a lot of holes. Is it possible to get this behaviour?

ShrutheeshIR avatar Apr 23 '20 08:04 ShrutheeshIR

A random movement, random rotation or random orbit component can be added to a capturer to provide movement during capture. Random orbit can also be given a point of focus to allow the camera to always point at a location. In fact the focus point can be randomized and/or placed within a trigger volume to vary its location as well.

mrkcass avatar Apr 25 '20 10:04 mrkcass

Thanks! I was able to get it working, though I have one tiny issue. For each object (StaticMeshActor), I wish to give RandomMovement, which works, but the objects may collide. (I have tried RandomMovement both inside a trigger volume, as well as just x,y,z value ranges). Even though I have checked on the 'check collision' option, the objects overlap on each other. How do i solve this? Have I been approaching this the wrong way? Thanks! Edit: Please note that I am not trying to spawn actors in a trigger volume, but I am trying to randomize movements of StaticMeshActors inside a trigger volume.

ShrutheeshIR avatar Apr 25 '20 15:04 ShrutheeshIR

@ShrutheeshIR @mrkcass Hello, I'm also trying to implement this function recently: in each frame, the catcher moves to a specific point to capture objects. This is my first contact with UE4. I still don't understand the specific operation of the above discussion. Could you explain it in detail. Thank you very much!

liuyu690806 avatar Feb 25 '21 12:02 liuyu690806