Unity-Visual-Behavior-Tree
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Reactive Visual Scripting Behavior Tree Tool for Unity 2018.x+
Newtonsoft fails when compiling for IL2CPP in certain iOS builds. Swapping to JSON.,NET should be basically an in-place swap and should fix these issues outright.
"Unity Visual Behavior Tree" is basically the most boring crap name ever, so a new name would be a good idea.
It's been more than two months now since the project was last updated so I'm wondering if it's still under development. I like the idea of using UniRx for events...
In order to better facilitate open source community contributions (should there be any...) there needs to be a pull request template and some ground rules laid out for how contributions...
Definitely need to add some screenshots to the documentation and readme to make it easier to read and follow... and more importantly, to show off how cool the real-time editor...
The behavior manager is currently responsible for far too much by itself and can not do complicated things without changing multiple things inside of the manager and the editor. My...
The method SpliceIntoTree() on BehaviorManager is still using the old non-reactive way of splicing into a tree and the UI for it is a bit clunky. I will want to...
The current Monobehavior editor is a bit clunky and should be paired down. This includes: - enable/disable the splice-list when enabling/disabling the splice boolean value - Rework the save feature...