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Flexible tweening plugin library for Bevy.

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there are so many examples (and they're really cool), it would be nice with a simple "start here" example that just moves a "thing" from A to B or something....

documentation

Would be cool. Should also supports path to parent too.

enhancement

`TargetComponent::TweenEntity` and `TargetComponent::TweenParent` have to search for their associated tweener every frame which could be a bottleneck of some performance-critical applications with a lot of entities.

enhancement

1. Not flexible enough for curves **Problem**: This crate is not flexible enough for any curve more than a single f32, forcing user to create a custom system that's not...

bevy_tween has built-in support for only *interpolating 1D value from A to B* but we should support *interpolating any value from any arbitrary curve* by default. - `TweenInterpolationValue(f32)` should be...

enhancement

Right now, it looks like that when a tween is being repeated with `RepeatStyle::PingPong` the direction of the ease is not reversed. So for example when using `EaseFunction::BounceOut`, the movement...

enhancement

Maintain a consistent usage pattern, especially when destroying entities.

hello ! this would allow easily adding animations when using the Children component (and so children![] macro) use case: ```rust let bundle = (..., Children::spawn_with(|mut p| { p.animation() // impl...