Roland Fredenhagen
Roland Fredenhagen
This could be a shared interface that at least fish and bash could use. For bash this would allow the same output as currently, and it would support the full...
I was actually stumbling on this trying to design a shard set of options for dynamic completions. Would we support the use case of conflicting groups? I see two ways...
I had a problem probably related to this, I wanted to close a window on pressing ESC but when the text input was focused the update event loop did not...
> > I had a problem probably related to this, I wanted to close a window on pressing ESC but when the text input was focused the update event loop...
As a workaround for anyone stumbling on this looking for a solution: ```fish complete -x -c my_app -a '(complete -C "__fish_complete_path "(commandline --current-token))' ``` This will behave like `-F`
makes sense. IMO it would be great to have something less verbose than the complete -C call.
> Just wanted to write the same comment, so instead my suggestion: If its easier I would be happy if swords are taken out of tool switch, I would prefer...
I'll also look into implementing a switch to attack weapon, where you can set your preferred attack weapon (Axe/hoe/shovel).
@maruohon should this be a seperate tweak? e.g. `autoSwitchToWeapon`?
Should what entities trigger the switch be configurable (e.g. to exclude your dog/cat you don't want to kill accidentally)?