convoar
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retain collider metadata in exportation
It seems that, what a Convor created GLTF is loaded into XREngine (https://github.com/XRFoundation/XREngine), the objects are interpreted as "phantom" (to use the OpenSim term) rather than solid. What is needed for XREngine?
https://github.com/XRFoundation/XREngine/search?q=colliders xrengine use a bridge for unity for example
https://youtu.be/F9pMg6kMIdI
but not work with a scene exported with convoar because all texture is not set
I found an Unreal realtime GLTF loader that does load collision shapes. I will figure out how that does it. https://github.com/rdeioris/glTFRuntime