MiniaczQ

Results 78 comments of MiniaczQ

@alice-i-cecile I think now might be a good time to do this since a lot of work is focused outside of `bevy` repo, on the editor. If so, what do...

I've thought about it, a little bit If we do introduce `NextState::Disable`, running the initial transition as the first frame transition would be much simpler, because when initializing states we...

Observers are components on a separate entity So if I want to make a generic NPC bundle that has a "start conversation observer", I'd need to make an `EntityCommands` extension...

I see, I'd still like to hear James' opinion @james-j-obrien what do you think?

Installer (as I like to call it) pattern would work for simpler cases, good idea 🙂 Going one step further, how would observers work with serde/scenes? Was it discussed somewhere?

> This is a vital fix for 0.14.1, because of the impact on servers in networked games. Actually, a headless server works just fine, it's only when we try to...

> I would also prefer to not have a hard dependency on the plugin, but on what it's adding. If someone decides to rewrite the plugin changing a few things...

> Could you check the stack trace, and how easy it is to find where the issue comes from? Could `track_caller` help? I think it's plenty readable as is: ![image](https://github.com/user-attachments/assets/4d267eb2-5df3-4d9a-95a1-241934124902)...