Merik2013
Merik2013
Then this is probably something you'll have to write the code for yourself, since I know infinitely less about C# then that ai. You can probably tell what I was...
gave GPT another go (apparently success with it depends on my prompting skills) give this a proofread: ```C# static void PlayBGM(IntPtr thisPtr, int idx) { // Check for SingleBGM setting...
refined it a bit after referencing the enum and got this. ```C# static void PlayBGM(IntPtr thisPtr, int idx) { // Check for SingleBGM setting when attempting to switch away from...
Right, so now I need to figure out how to do the hook. After that I can make a build for testing. Given my limited knowledge I'm not sure how...
okay, so ignoring detours for now, as it seems I'd have to rewrite the code a bit for that, my understanding now is that I'll have to make a delegate...
Where I am, currently: ```C# using System; using System.Runtime.InteropServices; using IL2CPP; namespace YgoMasterClient { // Delegate matching the signature of YgomGame.Duel.Sound.PlayBGM public delegate void PlayBGMDelegate(IntPtr thisPtr, Sound.DuelBGM idx); static class...
Currently, Bonfire and the new Volcanic traps are registering during a match as 0/0 vanilla monsters
Most likely, you probably missed a step in the update process. Make sure you correctly updated your carddata folder.
as far as the custom images go, you need to adjust the file path in your clientdata folder. go into shop/highlightthumbs and make a new folder called TCG. then just...
You should be updating the mod yourself when possible, as Pixeltris doesnt have a lot of free time for maintaining the mod every time the game updates. Specifically, you should...
operating Fiddler can't be so easily automated. I can assure you that this is what that other post did to generate the files you just downloaded.