oculus-fpv
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Instructions for a dumb person
Hi, I just stumbled across this project and i think it is great, as the owner of both an Oculus rift DK2 and a decent hexacopter I am very excited to say the least. I am not a technological illiterate, but then again i'm not particularly gifted either. I don't really understand how you would setup all the firmware on the computer. I am struggling to understand: what you do with the two video inputs after they reach your computer and how the firmware controls the servos with the head tracking. Also at what spacing the two cameras have to be at to produce the right visual effect, as talked about in the reports. It might just be me but I cannot see anywhere in the files how to configure it, i know all the code for it is there but i don't know how to set it up and how to configure it after that, so maybe someone who has done it could give me a couple of tips. If a particularly generous individual could produce some instructions i would be over the moon. I see that this hasn't been active since last year so i will email the authors as well. Thanks allot Jacob
Hi, unfortunately I wont be able to make this more accessible than it already is. It will require some programming and debugging skills to use.
The fpv business is moving fast. So if what you're interested in is fpv, possibly stereoscopic, with head tracking, there are now multiple "cheap" commercial options available that are easier to use. For instance, Transporter3D does what our software does, but is a plug and play box. Some of the more expensive fpv goggles now have support for head tracking, and using the camera in your other issue they could show stereoscopic images.
Mats