Ivan Matkov
Ivan Matkov
@eymar I don't think that's the case - I see that last version of Voyager uses Compose 1.6.1. But I agree that it's probably a usage of previous version on...
@vickyleu please share a reproduction. It's clearly involves some 3rd-party components (based on stack-trace) and it's hard to guess what's exactly wrong in your case
We discussed it with @igordmn recently - it was a conscious, explicit decision to not depend on a specific dispatcher. `ComposeScene` should allow to be reused in GLFW or JavaFX...
The problem here is that `DropdownMenu` steals focus. In Material 3 1.3.*, there is a related change: https://android-review.googlesource.com/c/platform/frameworks/support/+/3028145 It adds a parameter to `menuAnchor` that controls if a dropdown menu...
It's a known issue and there was a try to migrate this - https://github.com/JetBrains/compose-multiplatform-core/pull/1099 The problem is in low-level sync between native view layout and metal layer rendering. The current...
Reproduced in minimal skiko app without Compose. Happens only for DirectX. OpenGL for Windows works ~fine~ better (shows black bars instead of stretching sometimes)
Explanation here - https://github.com/JetBrains/compose-multiplatform/issues/4521#issuecomment-2014834922 Closing as duplicate of ~#4521~ #2925
Seems like duplicate of #3497
We are tracking this in more generic thread - #2037 I know, this issue was opened first, but let's track it in #2037 instead. Closing this as "duplicate"
While I agree that `sessionStorage` is much closer to original meaning than the Desktop case from this issue, but as I wrote above, `rememberSaveable` is not supposed to restore state...