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Compatibility renderer (GLES3) incorrect rendering (half quads / cut off triangles)

Open MakovWait opened this issue 2 years ago • 0 comments

there is bug in Godots
on integrated gpus
you can fix it in editor settings > shader compiler = off

It has something to do with: https://github.com/godotengine/godot/issues/79955

image

MakovWait avatar Nov 21 '23 21:11 MakovWait