msk_enginetoggle
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[ESX/QBCore] Vehicle EngineToggle On/Off
EngineToggle
FiveM Script - Vehicle Engine Toggle On/Off
Forum: https://forum.cfx.re/t/re-release-enginetoggle/4793840
Discord Support: https://discord.gg/5hHSBRHvJE
Description
- The engine keeps running if you leave the vehicle without turning the engine off.
- You can set that the engine starts automatically when entering a vehicle.
- You can choose if you use a Hotkey or a Command.
- You can choose between 3 diffrent Notifications.
- If you set
Config.VehicleKeyChainto true then only the Owner of the Vehicle or someone with a Key can start the Engine! - Hotwire Function in compatibility with VKC
Requirements
- Standalone
- ESX Framework only for
Hotwire Function
Optional
- VehicleKeyChain (https://forum.cfx.re/t/release-vehicle-key-chain/3319563)
- ProgessBar (https://forum.cfx.re/t/release-pogress-bar-progress-bar-standalone-smooth-animation/838951)
VehicleKeyChain
If you want to add a permanent key:
-- clientside --
local plate = GetVehicleNumberPlateText(vehicle)
TriggerServerEvent('VKC:setKey', true, plate, 1) -- Give a Key to the Player
TriggerServerEvent('VKC:setKey', false, plate, 1) -- Remove the Key from the Player
-- or this one
-- clientside --
-- Give a Key to the Player
local plate = 'ABC 123'
SetVehicleNumberPlateText(vehicle, plate) -- Only if you don't use AdvancedParking
exports["AdvancedParking"]:UpdatePlate(vehicle, plate) -- Only if you use AdvancedParking
TriggerServerEvent('VKC:setKey', true, plate, 1)
-- Remove the Key from the Player
TriggerServerEvent('VKC:setKey', false, plate, 1)
-- serverside --
RegisterServerEvent('VKC:setKey')
AddEventHandler('VKC:setKey', function(set, plate, count)
if set then -- Add Key
exports["VehicleKeyChain"]:AddKey(source, plate, count)
else -- Remove Key
exports["VehicleKeyChain"]:RemoveKey(source, plate, count)
end
end)
If you only want a temporary key that will be deleted after restart use this:
-- clientside --
TriggerServerEvent("VKC:giveTempKey", true, "PLATE") -- Add Temp Key
TriggerServerEvent("VKC:giveTempKey", false, "PLATE") -- Remove Temp Key
-- serverside --
RegisterNetEvent("VKC:giveTempKey")
AddEventHandler("VKC:giveTempKey", function(set, plate)
if set then -- Add Temp Key
exports["VehicleKeyChain"]:AddTempKey(source, plate)
else -- Remove Temp Key
exports["VehicleKeyChain"]:RemoveTempKey(source, plate)
end
end)
RealisticVehicleDamage
If you use RealisticVehicleDamage, then replace following Code in client.lua on Line 333 in RealisticVehicleDamage:
if healthEngineCurrent > cfg.engineSafeGuard+1 then
SetVehicleUndriveable(vehicle,false)
TriggerEvent('msk_enginetoggle:RPDamage', true)
end
if healthEngineCurrent <= cfg.engineSafeGuard+1 and cfg.limpMode == false then
SetVehicleUndriveable(vehicle,true)
TriggerEvent('msk_enginetoggle:RPDamage', false)
end
QB-Vehiclefailure
IF you use qb-vehiclefailure, then replace the following Code in client.lua on Line 530 in qb-vehiclefailure:
if healthEngineCurrent > cfg.engineSafeGuard+1 then
SetVehicleUndriveable(vehicle, false)
TriggerEvent('msk_enginetoggle:RPDamage', true)
end
if healthEngineCurrent <= cfg.engineSafeGuard+1 and cfg.limpMode == false then
local vehpos = GetEntityCoords(vehicle)
StartParticleFxLoopedAtCoord("ent_ray_heli_aprtmnt_l_fire", vehpos.x, vehpos.y, vehpos.z-0.7, 0.0, 0.0, 0.0, 1.0, false, false, false, false)
SetVehicleUndriveable(vehicle, true)
TriggerEvent('msk_enginetoggle:RPDamage', false)
end
My other Scripts
PAID
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FREE
License
GNU General Public License v3.0