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Wayland support

Open tarik02 opened this issue 7 years ago • 11 comments

tarik02 avatar Apr 30 '18 17:04 tarik02

I believe GLFW should have Wayland support, try to use it instead of EGLUT?

MCMrARM avatar Apr 30 '18 17:04 MCMrARM

Okay, but i can't compile it with glfw and cef together.

tarik02 avatar Apr 30 '18 17:04 tarik02

I changed some places and compiled. But there is no wheel button handling, when i scroll the hotbar item isn't changed.

tarik02 avatar Apr 30 '18 17:04 tarik02

Everything its fine with Wayland. And I use EGLUT for it.

KennFatt avatar May 01 '18 01:05 KennFatt

@KennFatt, so it uses Xwayland and it is legacy way. There is needed a modern way like glfw with wayland support.

tarik02 avatar May 01 '18 07:05 tarik02

Does it really matter?

KennFatt avatar May 01 '18 07:05 KennFatt

@KennFatt yes, Xwayland is going to be optional (default removed) in few decades. Because X is legacy already.

tarik02 avatar May 01 '18 09:05 tarik02

I'll likely try to implement wayland support in eglut after I switch to wayland myself finally, but it's not a priority.

As for Xbox Live login with GLFW, you'll need to wait until the project refactor/restructurization is completed.

MCMrARM avatar May 03 '18 13:05 MCMrARM

Because X is legacy already.

This is not true in the slightest. A few people trying to push Wayland over XOrg does not make the latter "legacy".

Enverex avatar Jul 02 '18 10:07 Enverex

I mean it is legacy as for me.

tarik02 avatar Jul 02 '18 19:07 tarik02

It's already possible to get Xbox Live with the rewritten launcher, and I'm willing to help with getting Wayland under GLFW here, join the discord if you're interested; https://discord.gg/TaUNBXr

MCMrARM avatar Jul 03 '18 10:07 MCMrARM