Claus Smitt
Claus Smitt
Hi @Caenorst , thanks for the remark, here's what I'm trying to fix: The issue is that in `from_view_matrix`: https://github.com/NVIDIAGameWorks/kaolin/blob/a1b2ad427a580c10f4a3667c31565f244a911aaf/kaolin/render/camera/extrinsics.py#L474 both the passed `backend` argument (which is a backend name...
After taking a look at the current main branch, I found out that there's a recent CUDA implementation of coordinate gradients computation. I modify the backward function so it would...
Hi @orperel , thanks for your answer! I saw the reference to the Matrix6DofRotation paper in `kaolin`'s documentation, but hadn't have the time to look at it in depth, so...
I run some more experiments used using the `triplanar-grid` with Kaolin extrinsics in `Matrix6DofRotationRep` only. In this case pose optimization works just as well as using `se3` vectors for the...
Hi @orperel , Thanks for following up on this. You're right, the gradients for the coordinates were not returned by the CUDA backend. For my experiments I had changed this...
> > > > > After taking a look at the current main branch, I found out that there's a recent CUDA implementation of coordinate gradients computation. > > I...