降噪blender闪退崩溃
blender4.2 blenderluxcore2.10.0-rc.1
I have 64GB of RAM and a 16GB GPU. I want to render a large image at 1920x1080 (4x upscale), with 90% ray tracing and 200 samples. After the rendering finishes, denoising starts automatically. Just a few seconds into denoising—right when I think it's about to succeed—Blender suddenly crashes. What should I do? Is it a plugin issue, or do I need to adjust some settings?
Since it crashed directly, there was no error report either.
I've tested it so many times, and every time it renders for hours—only to crash at the very last second. Honestly, it breaks me every time.
And I even tried with path tracing at 20%, 1920x1080 (2x), 80 samples, and 12 stop samples — but it still crashes during denoising.
As long as this is turned on, the blender will immediately flash and crash after a few seconds of noise reduction
Addressing an issue like this may be difficult, if it can't be reproduced. And arbitrary crashing of OIDN is not something I observed.
So we need to identify more specifics:
- What OS are you using?
- What CPU/GPU model do you have? (GPU should be irrelevant for OIDN)
- What do you mean by "right when I think it's about to succeed"? What makes you think it is about to succeed? Is there any visible change, like the label "Running denoiser..." disappearing?
- Does it happen with every Blender scene, or do some succeed?
- Does it depend on parameters, e.g. does it work with lower resolution?
@d23lygjdpzok Any follow-up on this?
Closing the issue in the absence of a response from the user.