LowLevelMahn

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im currently struggeling with a hardcore flu but i think only these two lines are missing ``` void CBreakpoint::ShowList(void) { ... } else if (bp->GetType()==BKPNT_MEMORY_READ) { DEBUG_ShowMsg("%02X. BPMR %04X:%04X\n",nr,bp->GetSegment(),bp->GetOffset()); }...

FYI why i need that feature: i try to record differences between original and reversed game sound driver

would be also nice to have a command line parameter that captures the whole dosbox session

and do all streams end in the same file or different? i would say different - same as now but started with a single hotkey is that much more pressure...

and for the combined sound - if the game is using multiple outputs parallel (is that even possible?) one can use an extern recording tool

any news on that subject?

would be great if someone with more detailed kowledge of the dirty parts would jump in and help Out of curiosity, ever thought about extending also llvm?

strange - should work maybe you can suppress the warning/error for this code-block: https://stackoverflow.com/questions/48426484/concise-way-to-disable-specific-warning-instances-in-clang ``` #if defined( __clang__) #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wclang-format-violations" // your code...

i think this pull request is too large - 143 files changes in whole - who should review that? can you splitt this pull request in smaller and more logical...

> 1. Convert all tooling that generates x86 ASM to generate C or C++ code instead (PCs are fast enough now, it shouldn't be an issue) Is there a real...