LibreVR
LibreVR
Am I supposed to initialize the texture myself instead of expecting `GetMirrorTextureGL()` to initialize the shared texture for me? If so, what are the criteria for the size and format...
@AndyAdshead I've considered using a support application, but things like submitting rendered frames would become quite difficult. It would also be redundant, because OpenVR already communicates to a support application,...
@AndyAdshead It seemed like @jimx78 was giving an upvote for the issue by adding a comment instead of just using an upvote reaction.
@JoeLudwig It seems the latest Oculus SDK adds a missing sample called OculusRoomTiny (UWP+DX11). So while it's not officially supported yet, it does seem that they have internally developed support...