foundry-vtt-types
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Unofficial type declarations for the Foundry Virtual Tabletop API
When I added `XYZ.Any` it actually used `any` in each of the type parameters in the interest of simplicity. This effectively disables type checking where type parameters are used though...
- [x] Remove grid.js - [x] Remove hex.js - [ ] Update highlight.js - [ ] Update layer.js - [x] Remove square.js - [ ] Add mesh.js
- `window` expects the full interface, rather than all properties being optional - `foundry.applications.fields` is missing createSelectInput - createNumberInput has min, max, and step marked as required - DialogV2.prompt requires...
- [ ] Remove polygon-helpers.js - [ ] Update polygon-mesher.js - [ ] Update source-polygon.js
- [ ] Update canvas-animation.js - [ ] Update control-icon.js - [ ] Update mouse-handler.js - [ ] Update ping.js - [ ] Update render-flags.js - [ ] pings -...
- [ ] Update circle.js - [ ] Update polygon.js - [ ] Update rectangle.js - [ ] Add graphics.js - [ ] Add observable-transform.js
- [ ] Update cursor.js - [ ] Update door.js - [ ] Remove hud.js - [ ] Update layer.js - [ ] Update ruler.js
- [ ] Update depth.js - [ ] Update occlusion.js - [ ] Update vision.js
`resources/app/common/data/fields.mjs` - [ ] Add new typedefs - [ ] Add Form Field integration methods - [ ] Add Active Effect application methods - [ ] Add DocumentUUIDField - [...