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Any chance you can add support for .aseprite format?

Open HappyCappybara opened this issue 1 year ago • 0 comments
trafficstars

This is a great asset, but unfortunately the majority of my spritesheets are .aseprite format.

I attempted to modify your code to use the AsepriteImporter from the Aseprite Unity package, and that works, but when calling newTexture.EncodeTexture2D(format), there is no case for .aseprite.

I looked up the encoding but I'm not sure how to proceed with implementing it. https://github.com/aseprite/aseprite/blob/main/docs/ase-file-specs.md

Cheers

HappyCappybara avatar Mar 17 '24 16:03 HappyCappybara