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A Godot plugin integrating a direct deployment workflow to SteamOS

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I don't think there is a C# API to do this, but maybe a simple solution could be to read the export file and detect the string "Steamdeck".

help wanted

Not sure where it's breaking, but I've - Installed ssh.net andzeroconf via nuget - installed the addon (manually extracting the `deplay_to_steamod` directory, as well as using the "install" button in...