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Hero6

Results 37 Hero6 issues
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I think we could benefit greatly from reducing the amount of nodes the pathfinder has to work with. Currently the pathfinder is working pixel-by-pixel, this results in: ``` node count...

enhancement
coding

I want to consider [navigation meshes](http://theory.stanford.edu/~amitp/GameProgramming/MapRepresentations.html#navigation-meshes) for the pathfinder. I think it will really boost performance, as well as give us much smoother and nicer walk paths.

enhancement
coding

We'll probably make our lives easier by implementing some kind of Debug Mode that allows us to rewrite game state on the fly. We had a debug mode by GUI...

enhancement
coding

MonoGame supports extending the Pipeline Content importer tool with custom data types and such. We should consider looking into improving our Room loader, the room loads walk maps, region maps,...

enhancement
coding

For better feel of our game world we need to render certain parts of the background image so that it renders in front of characters. Certain objects are obviously intended...

new feature
coding

Scrolling the mouse wheel should cycle through the inventory items.

new feature
coding
gui

Our current UI is just a black background with a white/gray foreground on it. We should look into making it better looking with actual graphics as backgrounds. Similar to the...

enhancement
new feature
coding
gui

We need mechanics for running and sneaking. In both cases animation for the player character should change and movement speed should go faster or slower. Option for toggling running or...

new feature
coding

We need mechanics for the passage of time.

new feature
coding